Best Game Ever...
SO it was the Best Game Ever according to my son (Speaking of which you should probably head
here at some point and check out the song of the same name if you haven't already)
We spent a good two hours last Saturday afternoon building, stocking and playing with a dungeon - not bad for a three year old! Now, a brutal work schedule combined with internet problems at home have delayed the match report... until now:
How It Works
Clearly we aren't using 3.5e rules here. But we have our own system that the young fella understands and retains some consistency over the weeks and months. He seems to love it and spends the weekdays asking when it will be Saturday so we can play Dungeons and Dragons again!
We start off by Building the Dungeon. For the most part we have used the tiles that come in Wizards of the Coast board games such as Castle Ravenloft, Wrath of Ashardalon, Temple of Elemental Evil etc. The ones that came in the Dungeon Command miniatures game are ideal (and you get a few miniatures too!) This is because with all these games, the tiles have jigsaw-cut edges which makes it easy and fun for young hands to put together, and they keep their shape well during play.
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Dungeon Command tiles - and they're double sided so you have a choice of exploring a forest or a dungeon! |
Other types of Dungeon Tiles are fine, and flip-mats produced by the likes of
Paizo are good and durable, although they only portray one location so they're somewhat limited in terms of imaginative play. The poster maps made by the likes of Wizards of the Coast are not ideal because they're quite expensive for what they give you, they rip too easily, are susceptible to water damage if something is spilled, and generally don't hold up well to abuse from a toddler (although they're fine for an adult game, the same problems sometimes apply!)
On this occasion I was keen to try out the new Battle Systems terrain that had arrived in a treasure chest-sized package a week earlier, this was a 3D terrain kickstarter I backed last autumn. It's fantastic stuff, although a bit fiddly to put together for a three-year-old and not too durable. But it looked fantastic:
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This is what I made with just half of the contents of the box I received |
Next step was to Stock The Dungeon. My house being what it is, inhabited by a gaming geek and a couple of kids, there are usually plenty of monster toys or miniatures lying around. Again for durability and safety, you cannot beat the larger pre-painted plastic miniatures as compared to smaller 'medium sized' creatures in resin or metal. Dragons, giants, ogres, trolls are all ideal because they're nice and chunky and have that 'wow' factor ("They're very scary..." as my son might say) when plonked down on the table.
On this occasion we were playing in my attic so we grabbed a couple of the beholders from the DnD miniatures box set that were sitting on a shelf there. Also a few other monsters that were lying around an old pyramid / ziggurat thing I had built from dungeon tiles for an "adult" game.
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This is the base of the pyramid which I had used to play the finale of Dungeon Crawl Classics' awesome Sailors on the Starless Sea module. Now it features Zuma the pup from Paw Patrol being attacked by a giant lobster while a couple of chaos cultists look on in the background. |
Monsters placed, it's time to Select the Loot! It's good to have something your kid thinks is worth fighting for.... in my case, this inevitably means sweet treats. The first time we played this game, eager to please, I made the mistake of handing out far too many candies. Now I try to mix it up by putting a few sweets but also stuff like raisins, berries or rice crackers in the dungeon. Each snack is guarded by fierce monster!
Ask your child to Pick their Heroes. They can raid the toy box for this. At first I tried to impose some sort of faux medieval standards on the game, but then I figured... hey, if I want to pretend I am a tiny gnome running around a steampunk dungeon, then I am allowed to do that (not that I REALLY want to do that...) or if I want to be a half-orc cutting his way through a forest made of ice, then I can do that. So what's to stop my son bringing robots, super heroes or even, er, small dogs into the dungeon?
While Mike the Knight has featured as the hero at times, most occasions my son chooses Paw Patrol to lead the charge into the unknown.
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Meet the party! Yes, these guys. Really. |
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Worlds collide as Everest the husky pup meets a Lovecraftian horror at the top of the stairs |
Then it's time to Break Out the Dice! I felt it really important to have some kind of rules set, however loose, to differentiate this from any normal game of 'make believe'. Also, it is good to get children used to rolling dice, counting the numbers, working out who got the highest, and even talking about the different shapes and sides of the weird dice we use for roleplaying games. My own father at 68 still cannot really figure out the difference between a D12 and a D20! I think in my own experience, learning about the shapes of various sided dice at an early age helped my smash through certain math classes as a teenager without thinking twice.
But we don't want to get bogged down in rules when we Fight the Monsters. We just let the heroes run around and "fight" whoever they want. We generally roll one dice for each hero in combat. My son likes to match the colour of the dice with the colour of the pup's uniform!
Then we roll for the monster and see who got the highest. The trick to avoid disappointment, frustration and inevitable tears is to give the heroes a dice like a D20 and the monsters a D6 or D8. This means there is a CHANCE that the heroes can lose, but generally speaking they win!
If the heroes lose then they miss a turn, or fall over or something trivial like that. My son often demands an immediate rematch anyway! If the hero rolls higher than the monster then they get to beat them up (which is why it's good to have large, durable miniatures... sometimes there is a bit of enthusiastic smashing at this stage!)
Then the monsters have to be taken off to Monster Hospital (complete with ambulance siren noises) where they can have a nice lie down until they feel better ... they'll be back in the dungeon next week.
Of course, there's literally Sweet Loot to be collected (and no doubt gobbled down in seconds)
The cool thing is that as you get used to playing, your child will add their own narrative. For example, in our game Marshall the fire pup was used to battle a fiery ooze "because he can use his water spray to shoot his fire". The orange pup, Zuma, has a scuba pack so wherever there is water in the dungeon, my son will pretend he's using that to explore the depths.
I'll put a few pictures below to show how the game progressed.
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Here's Marshall taking on the ooze. Water cannon at the ready. The prize is a couple of blueberries. |
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Skye zooms into the great hall to fight a giant zombie type thing (this cool model is from the old Heroscape game) |
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A massive power struggle over a white jelly bean on the bridge, as Rubble the bulldog pup faces down a scary Beholder. |
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By the way, if you love the terrain as much as I do then check out the
Battle Systems page. They're planning a modern streetscape terrain kickstarter this autumn, which looks incredible. Afterwards the company says it plans to put the dungeon stuff on general sale.
For updates and more pictures check out the
Battle Systems Blog
Here's one last picture of my own initial efforts at building a dungeon using these cardboard wonders!
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As you can see, there's tons of cool features including banners, a massive double doorway, burning torches and a well |